~/talk

Your Game Needs to Be Everywhere: Distribution Channels

links:none on file
links:none on file
slides:none on file

Releases perform best when chosen by concrete tradeoffs: Steam and itch.io give low-cost launch and prototyping, then pursue ID@Xbox then staggered consoles to leverage acceptance; use Steam Deck for handheld demos and achievements as quick analytics. Expect engine fees, QA, localization and certification delays; Godot needs third-party exports or Rawr Lab for Switch, PlayFab handles cross‑platform backends, and Switch 1→Switch 2 edition upgrade can let one SKU hit two audiences while cutting dev complexity. Market numbers (3B mobile, 900M PC, Steam ≈75%) shape priorities.

AI-written summary · about

  1. 0:00Introduction and speakers
  2. 2:15Where players are and market sizes
  3. 6:56Nintendo Switch dev kits and editions
  4. 15:03PC storefronts and their differences
  5. 23:33Hardware upgrades and handheld gaming
  6. 29:16Multi-platform strategy for indies
  7. 36:37Costs of multi-platform releases
  8. 44:00Physical media and preservation
  9. 46:07Coherent distribution strategy
  10. 48:12Q&A on exclusives and profitability
  11. 58:02Closing and birthday shoutout
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.