~/talk

Learning by Landmines: Pitfalls & Strategies for Publishing

name:Raven Law
links:none on file
slides:none on file

Publishing provably trips on platform rules and timing: a Steam page must be live two weeks before launch, PlayStation enforces ~15 storefront localizations and separate concept/product entries, and Nintendo has the longest lot check cycles so the team uses it to pace schedules. The publisher manages over 100+ titles on 13 platforms, enforces three eyeballs and a two‑week buffer before publish, keeps a master drive of final assets, avoids piecemeal DLC at launch, and contacts ESRB reps for trailer checks.

AI-written summary · about

  1. 0:00Introduction
  2. 1:35Speaker introduction
  3. 4:21Why publishing is challenging
  4. 10:00Unknown rules and landmines
  5. 21:43Advice to avoid landmines
  6. 25:41Walls are solid and sudden
  7. 35:01Simship explained
  8. 41:29Simship advice and tools
  9. 45:39Multi-department alignment
  10. 54:31Platform features and parity
  11. 57:00Key takeaways and time allocation
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