The modern days publishers, building a unique developer/publisher relationship
summary
Four publishers compare how they actually fund and ship games: milestone deals still exist but most contracts are negotiable case by case, Kowloon reports over 30 investments and publishers urge developers to approach early with a prototype that shows why it’s different. Platform money often comes with exclusivity that can cripple later upside; several panelists cite real projects tied into bad platform deals. Practical extras offered: QA, usability, production help, localization (and localize for Asia), marketing contacts and regional know‑how.
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chapters (9)
- 0:00Start
- 6:45Nigel Lowry
- 9:22Calvin Knights
- 11:33When Should We Show Our Game
- 16:32Building a Long-Term Relationship with the Developers
- 18:09Ways To Get Money for Your Game Nowadays
- 23:12Signing Deals Too Soon
- 27:49Funding
- 47:02The Asian Market
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