The Paths of the Artist
summary
Overview of career paths available to game artists, discussing roles, skills and possible transitions within the games industry. Covers practical approaches for building a portfolio, choosing specializations (like concept art, 3D, animation) and navigating professional opportunities in studios and indie projects.
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chapters (31)
- 0:00Introduction
- 3:02Influences
- 3:36The Revelation
- 4:08Barcelona
- 4:36Studies
- 5:04The Real World
- 5:41Surviving and Drawing
- 6:25The Call
- 7:38Trying Again
- 9:06My First Task
- 10:57Cute Concepts
- 11:49Meanwhile...
- 12:54Manga Aesthetic Games
- 14:21Preproduction
- 14:36Exploration
- 14:57Final
- 16:29Minion Rush
- 16:58Sometimes Things Change
- 20:36Splash screen
- 24:20Cars!
- 27:00A Bit of Everything
- 27:48Promotional Images
- 28:28Advertising and Store
- 29:20A Bit More of Everything
- 31:36Bubble Witch 3
- 32:47Halloween promo
- 33:26COMMUNITY
- 34:59PORTFOLIO
- 36:33WHAT YOU NEED TO START
- 38:04WORKING FOR FREE
- 39:34Currently
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