~/talk

Academia and Industry: a quest for collaboration

Talkat Gamelab Barcelona 2020 Live · 2020-06-23..06-25· [game-development]
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Academia claims concrete impact: student projects become market games (Flow on PlayStation Network), a student thesis evolves into a commercial studio and hit (Outer Wilds student thesis -> Mobius), and programs accept about 3% of applicants to preserve passion and craft. Curricula teach pre‑production scoping to denormalize crunch, offer business and game law classes, and run cross‑campus projects with the Medical School and Berklee. Remote term proves tools for deliberate collaboration and makes global student showcases widely accessible.

AI-written summary · about

  1. 0:00Intro
  2. 3:50Introducing Tracy Fullerton
  3. 12:27Biggest contribution from academia to industry
  4. 15:58Success stories
  5. 21:22Impact on the industry
  6. 26:27Unexpected collaborations
  7. 30:12Challenges
  8. 35:12Remote work
  9. 39:27Communication
  10. 41:33The craft of game design
  11. 46:25Free to play
  12. 48:55Collaboration
  13. 52:27Outro
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