Interdisciplinary Game Development: Situating the Professional Expertise and Skill-Building among...
summary
PhD project maps how newcomers learn interdisciplinary game-making through three qualitative case studies (a startup, an education site, and an established studio) using ethnographic participation across 2024–2027. It breaks studios into Design, Art, Tech, and Production domains, records how on-the-job tasks, mentorship patterns, and formal curricula transfer specific competencies, and produces rich contextual descriptions that aim to influence Danish curriculum and policy for the Danish game industry.
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