Juicy Audio: Audio Designers' Conceptualisation of the Term in Video Games
summary
Twelve industry audio designers give hourlong interviews that are analyzed with hybrid deductive and inductive thematic coding plus content analysis, revealing three recurring factors: enhancement/augmentation (sounds emphasize player actions), cohesion/coherence (audio must fit the game or risk breaking it), and synesthesia (audio evokes touch and other senses). Designers report juicy audio uses full frequency ranges, multi‑layered textures and “thickness” or “wetness,” and differs from visual juiciness by relying less on information highlighting and more on sensory crossmodal effects.
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