The Alt-Self: Investigating the Inclusivity of Self-Avatar Representations in Social VR
summary
48 participants (10 VR novices) customize avatars inside Meta Horizon Worlds using the Meta Quest Pro with facial and eye tracking, then 44 qualitative interviews reveal a persistent lack of representative options for race, hairstyle, and skin tone and a surprising number of users reporting embodied self-identification with nonvisually similar avatars. The paper measures concrete customization gaps, shows platform-specific constraints, and notes limits from sample size and single-platform data while offering design-focused recommendations.
AI-written summary · about
related talks
16mRepresentation in the Metaverse: Building avatars & identity for 3B people
05mFalling Asleep Together: What Makes Activities in Social Virtual Reality Meaningful to Users
32mDesigning Beyond the Screen
16mFull-Body Ownership Illusion Can Change Our Emotion
30mMetaverse Meets Generative AI: Opportunities & Challenges Ahead
10mNon-isomorphic Interaction Techniques for Controlling Avatar Facial Expressions in VR
12mAn Investigation of Teenager Experiences in Social Virtual Reality from Teenagers'...
58mPanel: Beyond the Hype: Where Does the True Future of the Metaverse Lie?
