Designing a Technique-Oriented Sport Training Game for Motivating a Change in Running Technique
summary
A four-condition experiment on a CAREN system tests whether games help runners adopt a toe strike instead of heel striking, comparing non-game text feedback, a text-based game, an audiovisual game and audiovisual plus platform motion. Participants do one minute familiarization and two-minute runs per condition with motion capture classification; audiovisual and baseline both increase toe strikes versus text-only, audiovisual+motion raises immersion but also tension and task load, and text-only performs worst for technique adoption.
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