"More than just a game, it’s an app that builds awareness around Mental Health": Mental Health St...
summary
A mixed reality system combines a mobile app and a large public display with four mini-games (Catch-snow, GoNoGo, quiz, Myth-Buster) deployed for two weeks on a campus wall; pre/post MHL scores show a paired t-test significant improvement, playtime correlates with score gains, and 36 users used the drop-pet feature. GoNoGo helps language for stigma reduction but challenges non-native speakers, Catch-snow rates highest for pacing, Myth-Buster engages dual-display play but limited availability lowers uptake, and daily quiz attracts only eight players.
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