Echoes of Player Experience: A Literature Review on Audio Assessment and Player Experience in Games
summary
Literature review uses Creswell methodology and searches Scopus IEEE ACM yielding 481 hits reduced to 26 papers, maps 17 countries with UK at 15.7% and finds 15 of 26 games are prototypes. Studies mostly use mixed methods combining questionnaires (SAM PANAS PENS IMI), physiological measures and interviews, report 54 PX constructs with immersion in 42.3% and arousal/affect in 26.9%, and identify challenges in generalization, audio customization, and audio-game accessibility.
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