~/talk

Unpacking the Audio Game Experience: Lessons Learned from Game Veterans

Talkat CHI PLAY 2019 · 2019-10-22..10-25· [accessibility, game-development]
links:none on file
links:none on file
slides:none on file

Grounded theory analysis of 7 veterans with over a decade in audio gaming, based on 14 interviews, identifies three core elements—Creativity, Play, and Social Exchange—and a ring of influencers: aesthetics, accessibility, metatools, availability, innovation, and mainstream industry support. Findings flag concrete problems: reuse of stock sounds, lack of modern audio-focused dev tools, small active contributor core despite 140,000 registered users, and piracy undermining revenue. One working design tactic is a dog protagonist that justifies sound-first mechanics and helps bridge to sighted players.

AI-written summary · about

  1. 0:00Introduction to audio games
  2. 0:27Definition and community passion
  3. 1:30Research motivation and methods
  4. 2:35Core audio game experience
  5. 3:39Creativity in audio games
  6. 4:02Why players choose audio games
  7. 4:43Social exchange in gaming
  8. 5:27Accessibility challenges
  9. 6:35Metatools and design tools
  10. 7:18Aesthetics and sound design
  11. 8:23Availability and innovation limits
  12. 9:26Broad appeal and mainstream perception
  13. 10:08Mainstream industry influence
  14. 10:52Conclusion and final thoughts
  15. 11:23Q&A session begins
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.