Not Just for Girls: Encouraging Cross-Gender Role Play and Reducing Gender Stereotypes with a ...
summary
Two randomized experiments embed players in the commercial board game Monarch and show concrete design levers that increase boys’ cross‑gender role play. Using all‑male adolescent groups, a delayed revelation (princess identity revealed by an event card about one third through play) raises measured experience‑taking, makes boys rate the game as equally appropriate for boys and girls, and increases male pronoun assignment to feminine actions. A second study finds less stereotypical art boosts replay intent and raises boys’ self‑rated femininity and masculinity.
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chapters (6)
- 0:00Start
- 2:45Facilitate Cross Gender Role Play for Boys
- 5:07Experience Taking
- 6:05The Embedded Design Approach for Designing Transformational Games
- 7:02Effect of Delayed Revelation
- 7:57Highlights from the Results
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