~/talk

iGYM: An Interactive Floor Projection System for Inclusive Exergame Environments

Talkat CHI PLAY 2019 · 2019-10-22..10-25· [accessibility, creative-coding]
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name:Zixuan Li
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An interactive floor projection called iGYM maps each player’s peripersonal circle and uses physics-based, adjustable game mechanics plus a wearable kick button to let wheelchair users and ambulatory peers compete on the same surface. A 12-child study compares three adaptation levels: circle only, circle plus kick, and circle plus kick plus automatic balancing. Findings show circle-size tuning works better than per-player speed tweaks, the kick often equalizes control, C3 is chosen most but many prefer the unassisted challenge of C1.

AI-written summary · about

  1. 0:00Introduction and team
  2. 0:48Motivation and inspiration
  3. 2:27Design goals for inclusive play
  4. 3:11Peripersonal circle interaction
  5. 4:15Adjustable game mechanics
  6. 5:53Study adaptation levels
  7. 7:00Research questions and setup
  8. 8:28Study procedure and findings
  9. 9:53Key takeaways and future goals
  10. 11:39Q&A session
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