iGYM: An Interactive Floor Projection System for Inclusive Exergame Environments
summary
An interactive floor projection called iGYM maps each player’s peripersonal circle and uses physics-based, adjustable game mechanics plus a wearable kick button to let wheelchair users and ambulatory peers compete on the same surface. A 12-child study compares three adaptation levels: circle only, circle plus kick, and circle plus kick plus automatic balancing. Findings show circle-size tuning works better than per-player speed tweaks, the kick often equalizes control, C3 is chosen most but many prefer the unassisted challenge of C1.
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chapters (10)
- 0:00Introduction and team
- 0:48Motivation and inspiration
- 2:27Design goals for inclusive play
- 3:11Peripersonal circle interaction
- 4:15Adjustable game mechanics
- 5:53Study adaptation levels
- 7:00Research questions and setup
- 8:28Study procedure and findings
- 9:53Key takeaways and future goals
- 11:39Q&A session
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