Effects of Background Music on Risk-Taking and General Player Experience
summary
A mixed-design study with N=60 mixed-design study builds a six-level platformer where each level offers a safe retriable route or a risky no-retry route, manipulates music presence, affect (high vs low arousal) and tempo (80 vs 120 BPM), and measures risk choices, performance, immersion and mastery. Music increases immersion and high-arousal music raises player arousal, low-arousal music improves performance and perceived mastery, but music presence unexpectedly reduces risk-taking only on the first playthrough, suggesting turning music off can increase initial risk seeking.
AI-written summary · about
chapters (5)
- 0:00Start
- 7:19Potential distraction factor
- 7:51Music affects risk-taking?
- 8:25Sensory vs. Challenge-Based Immersion?
- 9:27Implications for Game Design
related talks
06mThe Potential Disconnect between Time Perception and Immersion: Effects of Music on VR Player ...
20mTowards Personality-driven Persuasive Health Games and Gamified Systems
33mNavigating the Emotional Flow of Gameplay
06mA Grounded Analysis of Player-Described Board Game Immersion
49mMessy characters and breadcrumb trails: Designing player investment
03mUnderstanding the Design of Emotionally Impactful Game Feel
07mStorytelling Games for General Anxiety: Clinician Perspectives on Walking Simulator Games as Inte...
19mDesigning Gamified Applications that Make Safe Driving More Engaging
