~/talk

Effects of Background Music on Risk-Taking and General Player Experience

Talkat CHI PLAY 2019 · 2019-10-22..10-25· [ux-and-product-design]
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A mixed-design study with N=60 mixed-design study builds a six-level platformer where each level offers a safe retriable route or a risky no-retry route, manipulates music presence, affect (high vs low arousal) and tempo (80 vs 120 BPM), and measures risk choices, performance, immersion and mastery. Music increases immersion and high-arousal music raises player arousal, low-arousal music improves performance and perceived mastery, but music presence unexpectedly reduces risk-taking only on the first playthrough, suggesting turning music off can increase initial risk seeking.

AI-written summary · about

  1. 0:00Start
  2. 7:19Potential distraction factor
  3. 7:51Music affects risk-taking?
  4. 8:25Sensory vs. Challenge-Based Immersion?
  5. 9:27Implications for Game Design
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