~/talk

The Role of Assertiveness in a Storytelling Game with Persuasive Robotic Non-Player Characters

Talkat CHI PLAY 2019 · 2019-10-22..10-25· [robotics, game-development]
links:none on file
links:none on file
links:none on file
links:none on file
links:none on file
name:Ana Paiva
links:none on file
slides:none on file

Study uses Emmy robots as two robotic NPC advisors with manipulated pitch rate posture and gaze, running with 64 participants and yielding 1,220 decision points. Robots display high, low or neutral assertiveness; measures include MBTI, PANAS (Penny's), and Godspeed. Results: 84% no-change in decisions, those who do change (16%) are mostly self-reported low-assertive players, low-assertive robots raise more positive emotion, personality-bearing robots persuade more than neutral ones, but assertiveness level alone does not reliably drive decision changes.

AI-written summary · about

  1. 0:00Introduction to study
  2. 1:57Role of assertiveness in NPCs
  3. 3:22Game setup and hypotheses
  4. 5:33Procedure and measurements
  5. 7:44Key findings and results
  6. 9:08Q&A session
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.