An Analysis of Longitudinal Trends in Consumer Thoughts on Presence and Simulator Sickness in VR ...
summary
Analysis mines posts from /r/Vive spanning the first two years after the Vive launch, sampling roughly 800 Reddit posts (about 30 posts per topic every three months) to track presence and simulator sickness. Findings show concrete drivers: vertical FOV and motion controllers increase presence while low framerate and lens issues erase it; interaction bugs (objects clipping through floors) crash presence; early threads debate teleportation vs smooth locomotion but later threads push for multiple locomotion options and users actively share fixes and developer-facing suggestions.
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chapters (7)
- 0:00Introduction and research overview
- 3:52Presence trends in early VR
- 6:19Motion sickness trends in early VR
- 7:46Presence and motion sickness in later VR
- 8:50Developer recommendations for VR design
- 10:37Acknowledgments and conclusion
- 11:01Q&A session
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