Towards Understanding the Design of Playful Gustosonic Experiences with Ice Cream
summary
Built a working prototype called iScream! — a capacitive-sensing cone that plays four mapped sounds (roar, crunch, giggle, burp) while eating and detects changes as the ice cream melts. Tested with 32 participants, producing two themes (six findings each) and four design tactics. Key claims: sounds form an ongoing interaction loop that both reveal eating actions (lick, bite, speed changes) and actively modify them (participants licked slower for burps, opened/closed mouths for roars), showing playful gustosonic design is tractable.
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chapters (6)
- 0:00Introduction to playful food sounds
- 3:11Designing playful ice cream experience
- 7:32Technical details and playful sound dimensions
- 10:32Design tactics and findings
- 11:58Take-home message on gastrosonic play
- 12:38Q&A on food variety and demographics
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