Modeling Individual and Team Behavior through Spatio-temporal Analysis
summary
A new methodology called Interactive Behavior Analytics (IBA) combines a custom labeler StratMapper and a visualization tool Glyph with Dynamic Time Warping and clustering to produce human-interpretable models of player and team behavior. Researchers label replays (24 initial labels reduced to 9 for paper), two professional DotA 2 games required about 10 hours of labeling, achieved Cohen’s kappa 0.72 (78% agreement), and Glyph exposes sequence differences (one-sided vs. back-and-forth games), support-player similarity, and transitions like gank→kill and push states.
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