~/talk

Peer Feedback Processes in the Game Industry

Talkat CHI PLAY 2019 · 2019-10-22..10-25· [design-collaboration, career-development]
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name:Ray Mayol
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name:Amy Cook
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Interviews at two studios (one ~50‑person mobile studio, 10 interviews; one ~15‑person serious‑games studio, 2 interviews) produce a concrete six‑stage peer feedback cycle—planning, preparing to receive, presenting artifacts, exchanging, processing, acting—and practical suggestions like digital feedback portfolios and guiding questions. Key findings: quality of presentation changes feedback, manager‑initiated reviews feel obligatory, processing stage is almost exclusively informal, and a prototype tool (Peer Presents) already supports presentation‑based crits.

AI-written summary · about

  1. 0:00Start
  2. 0:13Game Design Is Iterative
  3. 2:20Pure Feedback Cycle
  4. 2:49Planning Feedback
  5. 4:24Preparing To Receive Feedback
  6. 5:00Presenting Feedback
  7. 5:49Exchanging Feedback
  8. 6:52Fifth Stage Is Processing
  9. 11:38Did You Have any Programmers Who Were Searching for Feedback in Software Engineering
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