Juicy Game Design: Understanding the Impact of Visual Embellishments on Player Experience
summary
Two controlled studies compare visual embellishments in two purpose-built games (40 participants: Frogger-like Cuber and Dungeon Descent) and a commercial mod of Quake 3 Arena (32 participants), creating juicy vs base conditions and collecting questionnaires (PENS/SDT, AttrakDiff2) plus player metrics. Results show consistent increases in visual appeal, curiosity and immersion; no change in objective performance; self-reported competence rises only in Quake’s juicy condition despite identical kill/accuracy metrics, so careful selection of effects matters.
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