Age? It's in the Game: An Exploratory Study on Detection of Cognitive Aging through Card Games
summary
Built a computer-vision auto-labeler that extracts play traces from commercial FreeCell and engineers features; trained a Logistic Regression classifier on data from 52 participants 130 rounds to test digital biomarkers of cognitive aging. Key signals: average think time, game result, move variability. Model separates young and older groups (AUCs ~0.81–0.88, combined AUC 0.734, accuracy 0.63) but fails on the middle-aged bin. Toolkit works for FreeCell but needs more data and clinical batteries to generalize.
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chapters (9)
- 0:00Start
- 0:36COGNITIVE AGING
- 1:56GAMES FOR DIGITAL BIOMARKERS
- 2:26PROBLEM
- 2:43RESEARCH QUESTION
- 4:45CORRELATION WITH AGE GROUP
- 5:34ROCCURVE
- 7:13TAKE AWAY
- 11:43SECRET SLIDES
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