Designing Videogames to Crowdsource Accelerometer Data Annotation for Activity Recognition Research
summary
Two web-based human computation games are built to let casual players label raw wrist accelerometer traces: a rhythm game Mobots and a puzzle aligner Signaligner. Pilots on Amazon Mechanical Turk run with 100 players per game using labeled non-dominant wrist data (walking, running, sedentary, sleep), splitting validation and unknown sets. Players reach 89% accuracy in Mobots and 99% accuracy in Signaligner; results show puzzles beat rhythm games and can correct algorithm errors.
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chapters (8)
- 0:00Introduction
- 0:36Outline
- 1:05What is Activity Recognition
- 2:39Scenario
- 4:55Pilot Study
- 5:27Results
- 6:23Signal Laner
- 9:07Summary
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