~/talk

"Horror, guilt and shame" -- Uncomfortable Experiences in Digital Games

Talkat CHI PLAY 2019 · 2019-10-22..10-25· [game-development, soft-skills]
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slides:none on file

An online survey (N=95) of players of Papers, Please, Darkest Dungeon and Fallout 4 identifies five concrete ways games create discomfort: persistent pressure of uncertainty, failure aftermath and attachment-driven loss, responsibility with limited power, and unwanted exposure to disturbing themes. Researchers exclude games with suicide/depression content for ethics, recruit from game forums, and find most respondents stay engaged despite intense anxiety, guilt or shame, though a small number stop playing and some pursue real-world reflection or research.

AI-written summary · about

  1. 0:00Introduction to study
  2. 1:10Negative emotions in gameplay
  3. 3:00Manifestations of discomfort
  4. 5:31Discomfort in specific games
  5. 7:20Unwanted exposure and consequences
  6. 8:24Impact on engagement
  7. 9:28Design implications
  8. 10:36Q&A session
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