Movement Empowerment in a Multiplayer Mixed-Reality Trampoline Game
summary
A networked trampoline system exaggerates jump height to give players clear, controllable superhuman movement; the team builds a dual-trampoline setup with a display, camera tracking and proprietary software called the Valojump platform, connects two rigs over a network to avoid shared-trampoline injury, and ships a game called Super Stomp that logs play and sensory effects. An in-the-wild session with 26 participants shows higher autonomy, competence and relatedness and sustained engagement while maintaining safety.
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chapters (9)
- 0:00Introduction and motivation
- 1:31Exaggerated movement in games
- 2:37Super Stomp game design
- 4:03Valojump platform details
- 5:28Stomp mechanic and effects
- 6:58Networking and lag challenges
- 7:21In-the-wild study results
- 9:06Key takeaways and conclusion
- 9:52Q&A session
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