Increasing Player Coupling in an Asymmetric Racing Game
summary
RaceTrap is a built prototype that pairs a VR driver vs card-playing track designer and measures whether interface changes increase moment-to-moment awareness and interaction (coupling). The system moves from two-track to one-track designer view, adds more direct actions for the driver and a world-space embodiment of the designer, and logs play sessions to compare interaction rates. Implementations increase observable cross-role events and reported awareness, showing coupling improves with these concrete mechanics.
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