Small Latency Variations do not Affect Player Performance in First-Person Shooters
summary
Claim: small continuous jitter of about ±50 ms variation does not change aiming performance in a fast FPS. Method: a within‑subject experiment with 28 participants playing Cube 2: Sauerbraten under base latencies of 50 ms and 150 ms and variation 0 ms or ±50 ms added per input. Results: higher base latency lowers hit rate, kills, and K/D, while inferential and Bayesian analyses give moderate evidence that the small latency variation has no practical effect on performance or most PXI experience scores.
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