''I'm the leader and I'm going to save the world'' --- Characterizing Empowering and Disempowerin...
summary
Survey of 250 participants categorizes player reports into seven themes and links those themes to quantitative measures (need satisfaction, PXI) rather than just ability metrics. Key findings: heroic victories follow long failure, out of their hands describes failures caused by others (toxic teammates, sexist harassment), and some disempowering moments score high on appreciation and meaning. Data and analyses are available at https://osf.io/zhtu8/ and DOI https://doi.org/10.1145/3611071.
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