A Matter of Perspective: Designing Immersive Character Transitions for Virtual Reality Games
summary
Scoping review of 986 titles finds only 18 matches with more than one playable character and groups transitions into four categories. Two in-scene techniques are implemented: Static Map vs Rebodying. A between-participants study ( N=36 study ) shows Rebodying yields significantly higher realism, spatial understanding, and acceptance while cybersickness does not differ significantly; concrete design takeaways emphasize non-disruptive, player-controlled, identity-signaling transitions.
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