Leveraging Decades of Research in 3D UI Makes or Breaks XR
summary
Argues that decades-old, peer‑reviewed techniques matter now and lists concrete, evidence-backed methods: simple virtual hand and ray casting for selection, the Homer technique and voodoo doll/world-in-miniature for out‑of‑reach manipulation, and teleportation with a subtle fade that measurably reduces cybersickness. Notes real products and platforms using these ideas (Gravity Sketch, Journey of the Gods) and hardware trends—Oculus Touch, Oculus Quest, Microsoft HoloLens, foveated rendering—that change which techniques are feasible.
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chapters (12)
- 0:00Intro
- 2:50About Hasan
- 5:14User Experience Techniques
- 7:00Manipulation
- 11:30Simple Virtual Hand
- 17:20Voodoo Doll
- 18:25World in Miniature
- 19:57Guidelines
- 20:38Travel
- 22:35Selection Based Travel
- 23:40System Control
- 25:58Whats Next
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