Beyond Flatland - the rise of 3D user interfaces
summary
Argues that 3D UIs let users give direct 3D input to virtual objects and that spatial computing is past the hype into real, specific work. Cites Foldit gamers beating ML at protein folding, lists concrete devices (HoloLens, Leap Motion, Kinect), details inputs like six degrees of freedom and haptics, and notes teleoperation rigs costing up to $3M. Notes lack of standards, need for human‑centered testing to fix motion sickness and mismatched reach, and shows demos that mostly work but still need polish.
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chapters (15)
- 0:00Intro
- 0:23Hello, I am Madlaina Kalunder
- 2:29Flatland. "A Romance of Many Dimensions"
- 8:53Why 3D User Interfaces?
- 12:50Why Spaceland?
- 15:46Spatial Computing
- 22:493D UI design approaches
- 24:52Metaphors
- 26:09Skeuomorphic design
- 27:493D interaction techniques
- 29:34Natural User Interfaces
- 32:28Immersion
- 33:56Human Factors • Human physiology and psychology
- 35:32Accessibility
- 35:48Multimodal Interaction
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