~/talk

There's a Hologram in my UI!

Talkat NDC London 2017 · 2017-01-16..01-20· [webxr, design-collaboration]
slides:none on file

A walk-through of concrete UX rules for AR/VR: examples include a Madame Tussauds Ghostbusters rig with tracked doors and a vibrating vest that convinces users enough to fake climbing a ledge, a HoloLens NASA Mars demo that proves mixed reality fails if it ignores room geometry, and deployment constraints like 15×15 ft Vive play areas versus Oculus camera setups and a printer-size field of view. Covers hand tracking, gaze, teleportation, spatial/haptic audio, three cyber-sickness theories, and insisting on early, frequent testing.

AI-written summary · about

  1. 0:00There's a Hologram in my UI!
  2. 14:46Location based roomscale
  3. 18:27Gamepad Teleport Physical movement
  4. 25:43Voice
  5. 29:08Lack of frame Clutter
  6. 34:03Haptic Audio Audio cues
  7. 39:56Latency Flicker
  8. 45:55Tutorials and How to's
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