When the Web Re-Enters the Material World
summary
Argues that the web must become spatial and demonstrates it with concrete prototypes: a Hololens app "more" built in Unity, HTC Vive installations, laser-cut AR jewelry called Visa and biosensor projections on Paris runways. Reports that three to four gestures is the usable maximum from a ring wearable study, and that Hololens capture and room-scale activation zones work but remain finicky. Offers a four‑force UX assessment (relational context, system, environment, UX) as a practical framework for mixed reality design.
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chapters (13)
- 0:00Start
- 2:25ADELLE LIN
- 6:31Mixed Reality (MR)
- 11:54How do YOU experience the web?
- 14:06What is the Navigation Bar?
- 21:26Metaphors to consider
- 24:02Foraging
- 27:05Sensemaking
- 28:07Using Information
- 32:34Relational Context
- 34:00Environment Design
- 35:20Making an Assessment
- 35:54User Experience
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