The Web lands in the Virtual and Mixed Realities
summary
Overview of concrete outcomes: demonstrations include WebVR pages running in Samsung Internet (about 2M Gear VR users), Chrome Daydream preview, Oculus Carmel preview and Edge on a real HoloLens, plus iPhone Cardboard fallback. The stack shows WebBluetooth for BLE device control, Gamepad API (Chrome touch extensions), getUserMedia + Shape Detection for camera AR, Web Audio for ultrasonic signaling, and A-Frame for 3D scenes. Many APIs work but remain experimental or behind flags, so prototypes run but performance and delivery vary.
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chapters (17)
- 0:00Start
- 1:09questions
- 7:57Distribution
- 9:31Human Interface
- 15:34VR and the Web
- 32:27Gamepad Touch and Pose
- 35:03Ambient Light
- 38:24Speech Recognition
- 42:35Flat content
- 44:03360 content
- 47:26VR 3D experiences
- 50:45Augmented / Mixed Realities
- 52:41Shape Detection API - Faces
- 53:52Shape Detection API - Text
- 54:07Shape Detection API - Barcode
- 54:19Accelerated Shape Detection API
- 57:34New Challenges
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