~/talk

The realities of doing VR on the Web

Talkat DotJS 2016 · 2016-12-02..12-05· [webxr, pwa, web-platform]
links:none on file
slides:none on file

Shows Samsung Internet on Gear VR and Chrome with WebVR APIs that render a canvas side‑by‑side for each eye and extend the video tag for 360/3D. Uses WebRTC for audio and data channels for peer‑to‑peer avatars, and a PlayCanvas demo that boots on a throttled mobile link in about one second. Explains caching and progressive asset loading with service workers and upcoming cross‑origin service workers / foreign fetch, and notes mobile (Cardboard/Gear VR) reach far outstrips desktop headsets.

AI-written summary · about

  1. 0:00Start
  2. 6:39Remote Copresence on the Web
  3. 9:02Why do VR on the web?
  4. 18:15Get involved in standards
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