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⚡️ FEDC 2018 - Ron Edelen

slides:none on file

Advocates a “start small” rapid‑prototype workflow for VR/AR, with 5 best-practices for interaction on an infinite canvas, spatial wireframes that treat experience like floor plans, and thinking of UX as behavior architecture (designing habits, not just screens). Demonstrates tooling: downloadable Sketch files, After Effects motion prototyping, Google’s new DMM spatial units, and hands‑on Oculus Rift demos. Presents two epic failures from early prototypes to show what breaks (navigation and motion sickness), and notes most work still lives in 2D — roughly 80% of time on screens.

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  1. 0:00Start
  2. 2:33The Ux of Virtual and Augmented Reality
  3. 5:31Become a Behavior Architect
  4. 11:43Smart House
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