~/talk

UX + Mixed Reality

Talkat ConveyUX 2017 · 2017-02-28..03-02· [webxr, ux-and-product-design]
links:none on file
slides:none on file

Long-form case study of a lab-built collaborative design system called the Hive 3D showing concrete tools and outcomes: built a hybrid ideation space (16‑ft dome → slingshot screen → 3D environment), prototyped in Macromedia Director then C++ (Unity recommended), used Wacom and a 6‑DOF tracked tablet as a 3D cursor, tested with 24–100 students per session, and reframed immersion as cognitive engagement for co‑design rather than spectacle; practical takeaways on gesture limits (Hololens gaze fatigue) and an exported workflow back to Rhino/Cinema4D.

AI-written summary · about

  1. 0:00Start
  2. 2:54SALUTATIONS DE MONTRÉAL :-
  3. 4:10Montrdal game studios
  4. 10:29Technology - Experience
  5. 13:11THE HYVE 3D: A CASE STUDY
  6. 31:24THE 3D CURSOR
  7. 32:29Cursor / tablet relationship
  8. 33:08Drawing + Hand Gestures
  9. 33:42Navigation
  10. 33:55Drawing 3D + 2D
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