UX + Mixed Reality
summary
Long-form case study of a lab-built collaborative design system called the Hive 3D showing concrete tools and outcomes: built a hybrid ideation space (16‑ft dome → slingshot screen → 3D environment), prototyped in Macromedia Director then C++ (Unity recommended), used Wacom and a 6‑DOF tracked tablet as a 3D cursor, tested with 24–100 students per session, and reframed immersion as cognitive engagement for co‑design rather than spectacle; practical takeaways on gesture limits (Hololens gaze fatigue) and an exported workflow back to Rhino/Cinema4D.
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chapters (10)
- 0:00Start
- 2:54SALUTATIONS DE MONTRÉAL :-
- 4:10Montrdal game studios
- 10:29Technology - Experience
- 13:11THE HYVE 3D: A CASE STUDY
- 31:24THE 3D CURSOR
- 32:29Cursor / tablet relationship
- 33:08Drawing + Hand Gestures
- 33:42Navigation
- 33:55Drawing 3D + 2D
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