~/talk

Design Do’s And Don’ts For Great AR

Talkat ConveyUX 2017 · 2017-02-28..03-02· [webxr, ux-and-product-design]
links:none on file
links:none on file
slides:none on file

Practical AR design rules: prefer 3D objects with animation, give clear affordances so users can touch to manipulate layers, and strip traditional mobile chrome for pixel economy around a live camera view. Test touchless flows using a reticle-based gaze selection plus a short progress-bar confirmation and audio/haptic feedback. Notes include mobile-first (smartphones/tablet viewers), examples like Google Cardboard and Zapr, and an engineer-built open-source test app for trying these patterns.

AI-written summary · about

  1. 0:00Introduction to AR design
  2. 1:28AR vs mixed vs virtual reality
  3. 3:14AR platforms overview
  4. 5:44Focus on mobile AR design
  5. 6:29Designing digital objects in AR
  6. 9:17Interface design principles for AR
  7. 13:33Indicating interactivity in AR
  8. 16:05Interaction design in AR
  9. 20:23Best practices and testing in AR
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.