~/talk

Add some reality to your app with ArCore

Talkat Mobius 2018 Piter · 2018-04-20..04-21· [webxr]
slides:none on file

A working Android AR app uses ARCore + OpenGL: ARCore handles motion tracking, horizontal plane detection and light estimation while OpenGL does view rendering. The prototype ships 50 OBJ models with WebP textures and runs on API level 24+ devices (Pixel, Samsung, LG, Asus); bundling assets grows APK to ~35 MB. Key practices: create anchors (not raw x/y), prefer planes over unstable feature points, limit anchors to avoid overhead, cap interaction distance (~4 m), target 30 FPS, and use ARCore’s in‑app install/check APIs.

AI-written summary · about

  1. 0:00Introduction to AR experience
  2. 2:20Tango versus ARCore
  3. 3:48Core AR concepts
  4. 5:25ARCore pillars
  5. 8:07Device support and setup
  6. 9:06Compatibility and install flow
  7. 13:17UI components with OpenGL
  8. 15:36Session and config basics
  9. 19:09Handling frames and hits
  10. 22:45Anchor mechanics
  11. 24:19Object rendering and assets
  12. 26:40Drawing with shaders
  13. 29:56Best practices and tips
  14. 35:48Q&A session
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