Participatory Design of an Embodied Mixed Reality Experience Aimed to Assessing Individual and Co...
summary
A participatory design with 50 children produces Dragonice, a Unity-built full-body mixed reality environment projected on a 6x6 m floor projection that asks groups of four to rebuild a road (24 stones of 4 types) then a bridge (24 logs of 4 types). A follow-up usability run with 44 children shows kids find the actions intuitive, report high satisfaction, choose individual or collaborative play equally, and struggle mainly with stone positioning and rotation.
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