Shroom Cards: Playful Exploration of Human Positionalities for More-than-Human Design
summary
Shroom Cards presents a physical card kit and two structured activities that push designers to enact alternative human and non-human positions; the tool uses role cards, purpose cards, and blank cards in a card-draw ideation game and a reflection voting exercise. Tested with N=23 interaction design students, the kit increases idea diversity and creative moves but struggles to make players genuinely adopt non-human viewpoints, indicating a need for stronger role-playing elements.
AI-written summary · about
related talks
17mEmpathy Cards
16mStrange New Bodies: Design Beyond Robots
09mLessons from Homebrewed Hybridity: Designing hybrid digital boardgames for distanced play
24mTackling Tech Ethics: Empowering the Builders w/ Value-sensitive Gameplay
16mDesign for Collaborative Survival: An Inquiry into Human-Fungi Relationships
16mEmbodied Sketching
15mA Canvas for Participation-Centered Game Design
01h 30mDesigning an Innovative Organisation with HEXI
