Day 'n' Nite: Investigating the Effects of Day and Night Time in the Real World and Game Worlds o...
summary
Built a maze-based game with four levels each containing four mini-games and ran it with 24 participants split between late morning and late evening sessions. Players perform memory and action tasks in matched in-game day or night lighting and achieve better memory during in-game day, while overall task completion is faster in the late morning than evening. Lighting and priming are explored as plausible causes.
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