Are stress and engagement in toxicity associated with sleep quality? A study with League of Legen...
summary
Retrospective 30‑day survey of League of Legends players (N=212, recruited via Prolific) uses validated scales, covariance‑based analyses and PROCESS in SPSS and finds perceived stress predicts subsequent sleeping problems and explains 5% of in‑game toxic behavior while the two predictors explain 12% of sleep variance. Results show toxicity partially mediates the stress→sleep link and suggest toxicity as a maladaptive coping mechanism during play.
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