Ah-Aloud Method to Comprehend Time-Series Emotion Observation During Gameplay: An Initial Investi...
summary
Proposes the ah-aloud method where 24 Japanese players vocalize “ah” while playing Sliding Penguin and two raters score pleasure and arousal every second on a 1–9 Affect Grid, producing 1,440 second-by-second ratings with 977/966 agreements and a >0.95 weighted kappa. Finds sharp drops in pleasure and arousal before timeouts, arousal spikes in the last 5 seconds, and lower pleasure/higher arousal near near-fall tiles. Notes limits: two raters, single game, language bound.
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