"Let’s Get Physiological, Physiological!": A Systematic Review of Affective Gaming
summary
Systematic review of 162 papers (from 52,834 hits) claims affective gaming is nascent but promising and introduces the affective game loop to classify how physiology maps to games. Common tools: heart rate sensors, webcams for facial expression, spirometers (example: “Breath” uses a spirometer to move a bird). Heart rate appears most often and typically controls difficulty; breathing and faces drive mechanics. About half target enjoyment, many target mental health, and only ~10% fail; formal evaluations remain rare. physiological projection
AI-written summary · about
chapters (10)
- 0:00Introduction
- 0:18Direct and Indirect Physiological Signals
- 0:47Research Question
- 2:03Mappings
- 2:37Effect of Game Loop
- 3:06Example Breath
- 3:30Physiological Input Mapping
- 3:58Paper Usage
- 4:19Purpose
- 4:42Summary
related talks
03mBiofeedback-Driven Multiplayer Games: Leveraging Social Awareness and Physiological Signals for Play
08mPlaying with Emotions: A Systematic Review Examining Emotions and Emotion Regulation in Esports...
06mEchoes of Player Experience: A Literature Review on Audio Assessment and Player Experience in Games
03mUnderstanding the Design of Emotionally Impactful Game Feel
33mNavigating the Emotional Flow of Gameplay
08mEmotional Virtual Characters for Improving Motivation and Performance in VR Exergames
03mExploration of Player Emotions, Behaviours, and Individual Differences across Game Difficulty...
50mAffective Computing
