~/talk

"Let’s Get Physiological, Physiological!": A Systematic Review of Affective Gaming

Talkat CHI PLAY 2020 · 2020-11-02..11-04· [game-development, machine-learning]
links:none on file
links:none on file
links:none on file
links:none on file
links:none on file
slides:none on file

Systematic review of 162 papers (from 52,834 hits) claims affective gaming is nascent but promising and introduces the affective game loop to classify how physiology maps to games. Common tools: heart rate sensors, webcams for facial expression, spirometers (example: “Breath” uses a spirometer to move a bird). Heart rate appears most often and typically controls difficulty; breathing and faces drive mechanics. About half target enjoyment, many target mental health, and only ~10% fail; formal evaluations remain rare. physiological projection

AI-written summary · about

  1. 0:00Introduction
  2. 0:18Direct and Indirect Physiological Signals
  3. 0:47Research Question
  4. 2:03Mappings
  5. 2:37Effect of Game Loop
  6. 3:06Example Breath
  7. 3:30Physiological Input Mapping
  8. 3:58Paper Usage
  9. 4:19Purpose
  10. 4:42Summary
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.