DigiGlo: Exploring the Palm as an Input and Display Mechanism through Digital Gloves
summary
Built a prototype Digital Gloves called DigiGlo and a VR implementation that co-locates hand display and input, with three activities: a pinball-like Space Traveller, fast dexterity Marble Runner, and an educational balance task Noelle’s Ark. Two studies (a quantitative usability study and a qualitative interview study with five participants) show simple, physically meaningful gestures score higher, some gestures gain meaning through tight display-control mapping, and users expect real-world physics, which can break or enhance interaction.
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