A Serious Game for Promoting Positive Attitudes Towards Nursing Homes Among Youth
summary
A point-and-click adventure game called Journey Through Carrington House is built to counter ageist views and attract workers to nursing homes by putting players in resident-assistant tasks and light, humorous dialogue. The study tests it with 22 participants aged 10–16 using focus groups, finds narrative-driven interaction raises curiosity, reframes nursing homes as busy, social workplaces, and produces some willingness to consider caregiving careers, showing positive attitude change.
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