Hiki-game-ori: a Proposed Framework for Therapeutic Game Development for Socially Isolated Audiences
summary
A PhD project builds several small prototype games—including location-based games and visual-novel–style variants—then runs them with high-risk hikikomori participants, measuring change with the UCLA Loneliness Scale and the NEET-Hikikomori Scale before and after play. Experiments collect qualitative ratings on specific mechanics, iterate the prototypes for a second round, and synthesize which concrete features (social meetups, low-pressure NPC dialogue, geolocation nudges) produce measurable shifts to form a practical design framework.
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