Curating Video Games in Quarantine: How to Organize Virtual Interactive Exhibits
summary
Two pandemic-era projects for presenting playable games and artworks online: a fork of the open-source i-like-gallery (JavaScript, on GitHub) was adapted into a Women in Games pop-up with playable links, avatar-based representation for dozens of players and real-time chat; and a 66-room immersive tour built in Mozilla Hubs using the Spoke editor where artists uploaded Blender/Unity scenes, with the platform allowing ~20 simultaneous participants and using streaming/remote-robot arcade controls to bring in additional viewers.
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chapters (9)
- 0:00Introduction
- 2:33Virtual event challenges
- 3:57Lady Like 8-bit virtual gallery
- 6:49Women in Game experience
- 10:44Mozilla House 3D immersive tour
- 16:39Naves Arcade connection
- 21:34Curator role in games
- 24:02Gameplay beyond entertainment
- 27:13Quarantine impact on sector
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