Invisible Arcade: video games as rock concerts
summary
Invisible Arcade runs a recurring curated event where selected games are performed on-stage and kept playable at demo stations; five events grow attendance from about 20–30 to over 100 people by the fifth show. The project is free and volunteer driven, funded by donations used for equipment, insurance and rentals, and experiments with Periscope live streaming and a planned podcast and Chicago edition. Curation favors visually strong, performative, hour‑friendly games and stage‑comfortable performers; an all‑ages show still fails due to venue limits.
AI-written summary · about
chapters (7)
- 0:00Welcome to Invisible Arcade
- 3:02From punk rock to game concerts
- 7:00Creating a welcoming space
- 10:20Queer identity at Invisible Arcade
- 13:12Diversity in games and performers
- 15:02Future plans and inclusivity
- 17:12Q&A








